![]() Resource Management: The management of game resource materials to build buildings faster and more effectively.Strategy: The player’s game strategy to win including issues such as planned attack sequence, game style, and building development progression.Again, using the Warcraft 3 example above as a reference, good macro skill would involve: Macro skills therefore do not depend on granular twitch/reflex based control of game elements. Macro (or “macro-management”) refers to higher level strategic game considerations. The user’s skill and ability to granularly control their hero and other game units define’s the user’s micro skill. Micro (short for “micromanagement”) refers to the level of granular and specific control a user has over game units. Let’s first start by explaining the concept for the non-RTS gamers out there: ![]() ![]() ![]() Micro vs Macro gameplay type by platform.Stop and think: Which kind of gameplay do you think works on mobile devices? Micro? Macro? Both? Why? It’s an important concept in video games and a concept that raises some interesting questions in the context of a mobile device. If you’re not familiar, now’s your chance to learn. Surprisingly, a large number of people in the video games industry expressed ignorance on the concept of micro vs.
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